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The ten lessons of the Grade 3 year, each one an interactive lesson. Anika teaches, Oto learns beside the child, and every step is a tap. It runs on a phone or a projector, with no login and nothing to install.
10 of 10 lessons live
Find the machines that were told exactly what to do, and the ones that learn and guess.
Oto sorted 8 cards into two piles and will not say why. Work out the rule from the piles.
Oto's guesser gets a card wrong. Find the miss, say it kindly, and put it right.
Our robot draws exactly what it is told. Fix a fuzzy direction until the drawing matches the card.
A routine is steps in an order. Lay Oto's cards, run them, and fix the order that broke.
Ask the board machine the same question twice. Guess first, then check what it says.
Write a one-condition sorting rule and test it on 5 easy cards.
Hunt for the one card that breaks your own rule.
Say why the rule was tricked, then fix the rule so it is not.
The Grade 3 capstone. Show your rule book and tell the story of your rule.